Hideout Recipes
While not a video game for once, this passion project of mine has turned out to be one of the most creatively challenging yet. I researched, practiced, and refined countless recipes over the years. I built a photo set, and
Game Dev & Composer
While not a video game for once, this passion project of mine has turned out to be one of the most creatively challenging yet. I researched, practiced, and refined countless recipes over the years. I built a photo set, and
Throughout 2024 and 2025, my game studio DigiTales Interactive created various updates and DLCs for the beloved sticker shop simulation game Sticky Business, originally developed by our friends over at Spellgarden Games. We brought the following content to PC and
In late 2024 and early 2025, I helped world-renowned pixel artist 6VCR relaunch her online shop. Previously based in Russia, it now operates worldwide through my company DigiTales Interactive. Check it out if you’re in the market for stunning pixel
For over a year in 2024 and 2025, I worked as a part-time project manager at Hamburg-based indie game studio Tiny Roar. Among other things, my main task was to get a cozy rogue-like called Into The Emberlands through Early
Between Horizons is the second sci-fi detective adventure developed by my game studio DigiTales Interactive. It was released on PC in March of 2024, and on consoles in September of the same year. The game went on to rack up
While playing Lacuna, you encounter a band in various places plays that a number of original music tracks. Although it’s never mentioned in the game (as far as I remember), the band is called Romp House. Their five music tracks,
Lacuna Lo-Fi is a chill remix of seven select tracks from Lacuna’s original soundtrack, celebrating its second PC release anniversary on May 20th, 2023. It was the first time I dipped my toes into composing chill music, and I enjoyed
Lacuna is a 2D sci-fi noir adventure where your choices matter. It’s the debut title of my game studio DigiTales Interactive. Available on Steam now: The development of Lacuna began back in 2014. My co-founder and I started out as
Before my time at DigiTales, I worked as a PR & Community Manager at German-based indie MMO developer simulogics for two years. Among other things, I helped create the brand identity, advertisement strategy, community guidelines, monetization model, and more for
This free-to-play Moba/RTS hybrid from Berlin was one of my first projects as Mediacracy Music. Even though it didn’t leave Early Access until 2019, I created its soundtrack all the way back in 2015 and I still like it alright.